Yeah, it’s been a while, hasn’t it? After two months of summer business, everyone’s back on the summer laziness wagon, so it’s finally time to get back to podcasting about video games. Continue reading
Social Link is The Stereogram’s games podcast, featuring our staffers yammering about the latest video game news and releases.
Along with DK, we talk about the new Intel Haswell chips (and why they’re so disappointing), Peter Molyneux continuing to be Peter Molyneux, and Dennis Dyack continuing to be Dennis Dyack. All of your old favorites, right here, right now.
Use this link to download or listen to Episode 10 – The Genealogy of Donkey Kong..
Now with more scheduling shenanigans, more comics talk, and more news than ever before! Continue reading
The ground tread by Jojo’s Bizarre Adventure is well-worn. Its original form, a serialized comic, began in 1986 at the height of Fist of the North Star’s popularity, a few years before Dragon Ball Z would codify the tropes and structure of the teenage-boy action story. Jojo falls into many of these tropes, especially in its first arc. In its structure and in much of its characters, it gives the appearance of yet another standard shonen action show. But Jojo pushes these tropes to amazing heights, through its unique style, clever writing, and balls-to-the-wall daring. Jojo, like Fist of the North Star, has few restraints, but it works with intelligence and care. It is brute force applied by the hands of a master artisan. David Production’s Jojo anime reflects this as well as it can, and it’s by far the truest adaptation yet. Continue reading
[Warning: this article spoils the entirety of Shin Megami Tensei 1. If you are new to the series or looking for an overview of the series as a whole, read this before this specific piece. It'll help introduce you to the franchise's overarching concepts before seeing their original interpretations as presented in Shin Megami Tensei 1.]
“By these names then, and by all the other holy names of God before whom no man can stand and live, and which names the armies of the demons fear, tremble at, and shudder; we conjure ye, we potently exorcise and command ye, conjuring ye in addition by the terrible and tremendous paths of God and by his holy habitation wherein he reigneth and commandeth unto the eternal ages. Amen.” – The Key of Solomon, Chapter VI, translated by S. Liddell MacGregor Mathers
Shin Megami Tensei is a bit of an odd duck in regards to the JRPG genre. Unlike its contemporaries (Final Fantasy V, Dragon Quest V, Romancing SaGa, Lunar: The Silver Star), it isn’t a game defined by its combat and character building nor an intricate, detailed narrative. Outside of the demon collecting, it’s a standard Wizardry-style JRPG, and the plot isn’t intrusive nor the writing especially deep. Very little about it couldn’t have been done on the previous generation of hardware. What makes Shin Megami Tensei notable is its atmosphere; the bleakness hanging over its head and the dreamlike trance enveloping the world. This tone turns what would have been a bland post-apocalyptic hero’s journey into something much more: a journey within the self, where the prize is true happiness and man is beset from all sides by the destructive facets of his mind. This is a game about enlightenment. Continue reading
In which we spend a lot of time talking about Dark Souls and keying every conversation into Dark Souls somehow. Continue reading
Psycho-Pass is a grand example of the wrong way to merge genres. It wants to be a large-scale political drama, an intimate character drama, and a raw action show, while throwing as many allusions at the audience that can be fit in the script. In the end, it’s an inconsistent mess loaded down with pretensions of its authors. Psycho-Pass had a lot of potential in its early days, but it builds and builds until it collapses beneath the weight of its plot holes, unrealized character development, and bland twists. Continue reading
If you support The Stereogram getting an IRC channel, please leave a comment below. If you have any tips on hosting an IRC server (because I sure don’t know how that works), that’d be great too. Until then, we’re hosted at Rizon here.
I’d rather have a BBS but that’s a ridiculous can of worms in the year of our lord 2013. Continue reading
John Riccitiello always had those world-weary eyes. The way his hair sat on his head, naturally highlighted and coiffed, was akin to that of an antagonist in a giant robot anime. What a wondrous individual. I still can’t spell his name consistently though. Continue reading